EXO

Exo — exterior, outer layer, the surface between an interior world and everything outside it. The name describes both the mineral crust and the arthropod carapace. At the microverse, the two worlds become visually indistinguishable.

 

The inanimate world

Mineral matter was the starting subject — a visual world with its own internal logic: the opacity-to-translucency gradients, the recursive geometry, the particular way light enters crystalline surfaces and reflects through them.

 

The creatures

From that study came a second insight: to inhabit this world with arthropods.

At a distance, an exoskeleton reads as organic form — curved, continuous, alive. Up close, it's something else entirely: rigid, segmented, assembled from interlocking pieces with a precision that looks more engineered than grown. Minerals work the same way.

Both realms are built from hard pieces fitted together, both surfaces interact with light through their material architecture, and the distance you need to tell them apart keeps getting smaller the more carefully you observe.

 

What the process looked like

The mineral palette was fixed early: stones chosen for the specific way their interiors catch light. The arthropod species came next, selected against the same criteria. From that point, the work moved fluidly between premise and iteration — some directions came from decisions, others surfaced unexpectedly and proved more interesting than what was planned.

The smaller choices were made hundreds of times across the project: which frame to keep, which direction to follow, where a variation opened something new and where it closed back into something already seen.

Gen AI doesn't replace creative direction. It scales it — and that scaling changes everything about how the work is made.

This is curatorial authorship. It requires knowing what you're looking for before you find it, and enough patience to start over when a long chain of iterations doesn't get there.

 

A documentary that doesn't exist

Exo takes the form of an opening sequence. A hypothetical film with no runtime beyond its own beginning — one that enters the microverse and lets the convergence speak without narration or taxonomy.

The sequence moves through mineral and creature without declaring which is which. The light behaves the same way in both. The colors come from the same optical physics. The surfaces glow, transmit, and shift with the same logic.

 
 

Today, working with generative tools involves a trade-off: you surrender fine control in exchange for a speed of exploration that keeps the work at the level of ideas. For a project like Exo, that trade made sense. Less time on technical refinement, more time on the decisions that actually define the work. That balance will keep shifting — what you give up today may not be what you give up tomorrow.